An arcade where your body is the controller, in malls in three cities. It runs on mini PCs at a fifth the usual cost, and plays on when the internet drops.
XPzone is an arcade where your whole body is the controller. We built the game areas and installed them in shopping malls in three cities. Your feet, your hands, the surface you touch, the place you look at, each one is a separate input. I was lucky to work on these technologies in the field. Designing and programming the human - digital interaction interface was only one part of it. The rest was projecting and displaying the experience areas so people believe they are standing inside them, and building the service infrastructure that keeps them running. Building an immersive area with expensive equipment and full-size servers is easy. Ready-made systems exist, you just buy one. The system I designed runs on mini PCs at a fifth of that cost, and it is working in the real world right now. Anyone can ask AI and learn something. Nobody can tell you what breaks during installation, after installation, and when the first customers walk in. You learn that by standing there when it happens. I can share that experience with you. None of it sells without a backend nobody sees. Loading money onto user cards, card transactions, keeping a player's experience alive whether the internet is up or down, remote control, reports. My team and I spent a full year on the backend services and the database, and that offline requirement is where we hit the limits of the CAP theorem.
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